

There are two main reasons why this problem occurs for most users either your microphone is disabled in Windows 10 privacy settings or the levels are too low. I am unable to play music through my microphone. Here's how you can get your next stream started using Discord. Feel free to play around with these settings to find the one that matches your setup perfectly. So if you're in a popular server, don't be surprised if others start a stream while you're still on. If you’re often using Discord, you’ll be happy to know you can play music through your mic and share it with your friends and fellow gamers.

Lastly, you should also note that multiple people can stream in the same voice channel at once. How to Play Music Through Your Mic on Discord. And if you want to stream audio that's playing on your computer - like the sound of a game or YouTube video, for example - you'll need to be using the Windows desktop version. Streaming your screen can only be done from the Windows and Mac desktop apps, not the mobile or browser versions. It's a great way to host a smaller stream for your friends, without worrying about any strangers that might butt in. These livestreams let you broadcast your voice, webcam, or computer screen to anyone else in the voice channel. In fact, for a lot of gamers, the only audience that matters is their friends.ĭiscord is primarily known for its text and voice chats, you can also use Discord's voice channels to host livestreams. Would allowing individual clients to enable or disable multi-channel input for other users help users with poor connections? How much of a beating would Hammer & Chisel's infrastructure take when compared to current statistics?Īlso, another user posted this about the Opus 1.3 (now 1.3.1) update: Īnother user pointed out in the comments how useful this would be to help Discord establish itself as a music producer's tool as well, and I wholeheartedly agree! Also being able to whisper into people's left ears is definitely going to get some people banned, but hey - eggs and omelettes.Not every streamer craves the limelight of a massive Would any developer be interested in taking a look at this? What's the performance overhead for multi-channel audio for all users? I'm not hyper familiar with the many audio codecs and protocols, and their transmission over IP - so if somebody with some better knowledge can help us determine the feasibility of bringing this to production with respect towards client and server performance and stability it'd be fantastic!
